Portfolio


Click on any entry to navigate to the respective repository or the custom made project page for the selected entry.

Game: StarFall
Programming Language Logo

A Realtime-strategy Multiplayer RTS game that involves several gameplay elements from the X4, Homeworld & Star Wolves franchises.

In Development since: 2020
Game: QubeShoot
Programming Language Logo

A school project for BBS-ME aiming to reimagine the flash game "Box Head" in the Unity Engine.

A school-driven project by BBS-ME
Game: VZSokoban
Programming Language Logo

A fun take on the old but famous Sokoban game (https://de.wikipedia.org/wiki/Sokoban)

A school-driven project by BBS-ME
Reverse-Engineering Project: SW3SE
Programming Language Logo

A non-profit reverse-engineering driven script extender for a relatively old singleplayer space RTS game.

Work in Progress
Reverse-Engineering Project: SHCHooks
Programming Language Logo

A non-profit reverse-engineering driven research module for Stronghold Crusader 1/Extreme with partial Script Extender functionality

Work in Progress
Reverse-Engineering Project: BG2EEHooks
Programming Language Logo

A non-profit reverse-engineering driven xp/gold adjusting tool for the famous CRPG Baldurs Gate 2: Enhanced Edition.

Finished
Commandline App: PDEngine.Native.Injector
Programming Language Logo

A windows-only tool to inject third party libraries (payloads) into remote processes via usage of thread pointer manipulation.

Finished
File Format: PDA
Programming Language Logo

A small custom archive-like binary format for usage in games, currently used by my other projects.

Finished
File Format: LXAF
Programming Language Logo

A small custom archive-like binary format for usage in games. Currently a work in progress and is designed to replace the older PDA format.

Work in Progress
Commandline App: PDEngine.PDChat
Programming Language Logo

A small server-client chat utility written in C# thats using UDP as its main protocol in addition to MessagePack network objects.

Finished
Commandline App: PDEngine.PDChat-rust
Programming Language Logo

A client only implementation of PDChat written in Rust as a learning exercise and introduction to the language.

Finished
Commandline App: 0xPatcher-rust
Programming Language Logo

A small binary patternscanner and byte patcher

Finished
Commandline App: PDEngine.PDChat-cpp
Programming Language Logo

A client only implementation of PDChat written in C++ and boost::asio.

Finished
Commandline App: PDEngine.Database.Examples
Programming Language Logo

A tested collection of ORMs in C# to try them all out in a similiar context and use-case. Including: Dapper, EFCore, NHibernate and FluentNHibernate.

Finished
Commandline App: PDEngine.Nethost
Programming Language Logo

A C++ app to showcase how to host the CoreCLR Runtime in versions 6+

Finished
Commandline App: PDEngine.QuickRetriever
Programming Language Logo

A C# app to quickly gather files with the help of a source txt file including the file paths

Finished
Commandline App: PDEngine.Binary.Patcher
Programming Language Logo

A small utility to showcase "PDPatch" capabilities of: newfile, delfile, and xdelta operations. Usecase are automated installers and setup's.

Finished
Game: Unnamed Game

A horror game being developed in Unreal Engine 5.

Work in Progress